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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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#include <OgreTerrainQuadTreeNode.h>
Public Member Functions | |
LodLevel () | |
Public Attributes | |
uint16 | batchSize |
Number of vertices rendered down one side (not including skirts) | |
Real | calcMaxHeightDelta |
Temp calc area for max height delta. | |
IndexData * | gpuIndexData |
Index data on the gpu. | |
Real | lastCFactor |
The cFactor value used to calculate transitionDist. | |
Real | lastTransitionDist |
The most recently calculated transition distance. | |
Real | maxHeightDelta |
Maximum delta height between this and the next lower lod. | |
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inline |
References batchSize, calcMaxHeightDelta, gpuIndexData, lastCFactor, lastTransitionDist, and maxHeightDelta.
uint16 Ogre::TerrainQuadTreeNode::LodLevel::batchSize |
Number of vertices rendered down one side (not including skirts)
Referenced by LodLevel().
IndexData* Ogre::TerrainQuadTreeNode::LodLevel::gpuIndexData |
Index data on the gpu.
Referenced by LodLevel().
Real Ogre::TerrainQuadTreeNode::LodLevel::maxHeightDelta |
Maximum delta height between this and the next lower lod.
Referenced by LodLevel().
Real Ogre::TerrainQuadTreeNode::LodLevel::calcMaxHeightDelta |
Temp calc area for max height delta.
Referenced by LodLevel().
Real Ogre::TerrainQuadTreeNode::LodLevel::lastTransitionDist |
The most recently calculated transition distance.
Referenced by LodLevel().
Real Ogre::TerrainQuadTreeNode::LodLevel::lastCFactor |
The cFactor value used to calculate transitionDist.
Referenced by LodLevel().